// Copyright 2021 Guoyoko. All Rights Reserved.


#include "GamePlay/SWPlayerController.h"


ASWPlayerController::ASWPlayerController()
{
}

void ASWPlayerController::BeginPlay()
{
	Super::BeginPlay();

	FInputModeGameAndUI InputMode;
	InputMode.SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock);
	InputMode.SetHideCursorDuringCapture(false);
	SetInputMode(InputMode);
	bShowMouseCursor = true;
}

